Mines Of Phandelver Maps

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Featured here are two maps made to supplement encounter stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver.Both encounters, the goblin ambush at the start of the adventure and the confrontation with the Redbrands later on, are detailed further in the module, but contain no accompanying battle maps. I already created the maps I posted earlier, I just need to put it all together. You can also use my Game Master 5 file for LMoP. The Critical Role Conversion of Lost Mine of Phandelver can be found online at the Homebrewery link and as a PDF here. Note: This is NOT the whole adventure.

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Aug 10, 2017 - Goblin Ambush Map - Lost Mine of Phandelver. Featured here are two maps made to supplement encounter stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver.Both encounters, the goblin ambush at the start of the adventure and the confrontation with the Redbrands later on, are detailed further in the module, but contain no accompanying battle maps. Accessing your content Lost Mine of Phandelver is a Roll20 module. To create a new game based off of the module, click on the Start New Game option from the site menu. The column on the right hand side of the page is titled Optional: Choose a Module. Underneath this are thumbnail tiles for all the various Roll20 modules that are available.

The Lost Mine of Phandelver is a great starter adventure, whether you're brand-new DM or have been rolling 20s since the 80s. Included in included in the D&D Starter Set, it has just about everything you need in a good campaign, and sets you up nicely to transition into something else when it's done.

It ramps the difficulty up nice and slow, introduces role playing elements early, has a nice town with a healthy supply of NPCs and side quest plot hooks, a mid-level boss and mini dungeon (Glasstaff & Tresendar Manor), and a Big Bad Guy with a full dungeon (Black Spider & Wave Echo Cave). What more could you want?

Want to make it even more memorable? I have some ideas for you. 😈

Start in a Tavern

Players expect it, and it's fun. This isn't the place to get creative - just anchor your players in a setting they can imagine and build from there. Pick out a good tavern name, bonus points if contains a pun. Here are a few ideas if your creative juices are otherwise engaged.

  • The Chain Linked Inn
  • The Rum or Meal
  • The Step Right Inn
  • The Good Knight's Rest
  • Bloodbath and Beyond
  • The Stumble Inn
  • The Duck and Cover

Not good enough? Here are links to 100 Tavern Names, Well Over 100 Tavern Names, and a Tavern Name Generator.

Don't use the Starter Set characters

They're boring and rigid. D&D is way more fun when you roll your own character and get into the gritty details and customizations.

If you really want to just get started, you can go ahead with the starter characters and then let your players change up whatever they want after the first session or two. Once they get a feel for the game and what style they want to play, it'll be easier to know what class to pick. You can run a short Session Zero Redux, recapping and debriefing how the game is going, make adjustments, get feedback on what they like and what they don't, and then set off again on a new and improved path.

Add urgency to the starting adventure hook

The provided adventure hook, Meet Me in Phandalin, is a little underwhelming: an agreement to escort a wagon of supplies to the nearby town of Phandalin. By itself it's simple enough, but what if the players don't care about the 10gp each? What if they decide to explore Neverwinter instead? It's a huge city and you didn't prep for that. Ruh roh.

Try adjusting the collective backstories and put the players down on their luck and out of funds. Perhaps they're in a tavern spending their last copper on some bread and cheese, when they see a group of spoiled rich brats picking on an unfortunate soul across the tavern. Ramp it up until the players intervene, and stop the fight short of killing the NPCs. Guess what, the leader's daddy has the city's politicians in his pocket, and their family holds grudges. Winged sakura demon civil war.

Now you have a chance for Sildar Hallwinter, member of the Lord's Alliance (if you choose to play out the factions in the adventure), to see the party looking out for the little guy. He can urge them to leave the city quickly, and offers a way out in the form of an escort mission. They're going to need money, they need to leave, and you're off and running.

Spice up the key villains

Iarno 'Glasstaff' Albrek

Iarno is fun villain/NPC because his evil identity is secret, and he's Sildar Hallwinter's contact (in the Lord's Alliance) out in Phandalin. The campaign book only briefly touches on this point, but it can be exciting to play up this relationship in big betrayal reveal. Here are a few ideas:

  • What if Sildar and Iarno are old friends? How does the betrayal affect Sildar?
  • What if Iarno is a double agent, trying to penetrate a drow slave trade operation?
  • What if Sildar is also a traitor and there's an evil master plan at work?
  • What if Iarno was forced into helping Nezzar because his family was threatened?

Nezznar the Black Spider

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As written, Nezznar is a one-dimensional character. He's bad for bad's sake, unless you decide otherwise.

Brush up on important mechanics

Your players have a few larger places where they may decide to spam long rests. Cragmaw Castle, Tresendar Manor, and especially Wave Echo Cave have multiple encounters. It's very important to remember how long rests work.

Players cannot benefit from more than one long rest in a 24-hour period.

They can't just lock a door and sleep in there for a day and a half without repercussions just to get their spell slots and hit points back. They need to get more resourceful. Use their hit die, health potions, spells, and craftiness.

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Here's how a few other folks have handled this very issue:

  • Stop your players from abusing short and long rests with this one simple trick from the DMG (horrible clickbait title, but good advice)

Don't overthink it.

If you've read much more than the campaign booklet and this article, you've done too much research. After playing a session you'll have a much better idea on what aspects of gameplay you need help on improving, and you can take it from there.

Stepping into the shoes of a Dungeon Master can be a daunting and difficult task, but it doesn’t have to be as challenging as most believe. Here at DM’s Toolkit we aim to help new and experienced DMs alike run a successful game—the easy way.

Essentials

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Getting Started

SRD5e
The Fifth Edition System Reference Document. This has everything you need to start your adventure as a Dungeon Master or a player and it’s free! An easy to use wiki can be found here.

Lost Mines of Phandelver
The starter set for Dungeons & Dragons fifth edition. Comes with an adventure that takes players to level 5, basic rules, a set of polyhedral dice, as well as pregenerated characters. Euro truck simulator 2 - beyond the baltic sea download for mac.

Character Sheets
Official D&D 5e character sheets. Includes a form fillable PDF as well. Also recommended to check out this alternative character sheet that lists the skills under their respective abilities.

Random Generators

donjon; RPG Tools
The ultimate one stop resource for random generators.

Kobold Fight Club
Comprehensive combat encounter generator. Roll combat encounters based on party number and level, CR range, location, monster type, etc.

NPC Generator
Quickly create NPCs with stats, traits, and a unique hook.

Mines

FaNG – Fantasy Name Generator
Random names for NPCs, towns, factions, and more at your literal fingertips. Android mobile app. I have this open at every gaming session. Makes it easy to avoid a “Boblin the Goblin” scenario.

Atmosphere

Curated Spotify Playlist
Created by u/bezoing. A lot of love and hard work went into creating this playlist and the quality and breadth shows it. Something as simple as using a Bluetooth speaker paired with your phone can create an incredible amount of atmosphere, tension, and immersion at the table. Having ambient sounds and music will take your game to the next level.

Material Catalog
Printable cards for just about everything. Equipment, magic items, spell slots and more. You can see the final result here.

D&D 5th Edition Monster Cards
Filled out cards for every creature included in the SRD5e, with a form fillable PDF to customize your own.

Notice Board
A modular notice board! Give you starting quests some more oomf by letting your players pick them with this fully modular asset pack.

Virtual Tabletop

Roll 20
Free virtual tabletop. Additional functionality with subscription.

Fantasy Grounds
Virtual tabletop with fully integrated, officially licensed D&D material. Content must be purchased.

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DnD Beyond
Offical D&D online tool set. Character builder, campaign manager, and homebrew creator. Content from the Player’s Handbook is free to use, other content must be purchased.

Discord
Free to use voice chat. Make your own server or join another. Includes webcam functionality.

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