Cook, Serve, Delicious! For Mac

Posted on

Cook, Serve, Delicious is a hardcore restaurant sim, one of the few in its genre that gives the players total control over where they want to take their restaurant. The game centers on an old, worn down restaurant in the SherriSoda Tower, which was once the heart of the building but closed down as business (and tenants) dropped to an all time low. COOK, SERVE, DELICIOUS! LAUNCHES ON PC, MAC AND LINUX. Intense restaurant management sim now available on Steam and Humble Store. September 13th, 2017 — Vertigo Gaming Inc. How to use Cook, Serve, Delicious! You can run all Android games and applications on your PC or MAC computer. Using a free software called Bluestacks, you don't need to purchase anything but games or applications it self if it isn't free.

Follow Genre: Management, Arcade
Developer: Vertigo Gaming
Publisher: Vertigo Gaming
Platform: PC, Switch, PS4, Xbox One
Tested On: Switch
8.5
Bad: Less variety of tasks than the previous entries
9.5
(2 votes)

After only two years, a new entry for the acclaimed hardcore restaurant management series Cook, Serve, Delicious! has released. Altering the formula from the usual brick and mortar restaurants to food trucks, Cook, Serve, Delicious! 3?! brings plenty of changes to the series while still maintaining the usual formula. Here is what it has to offer. Ark: survival evolved season pass.

Story

Cook, Serve, Delicious! 3?! (which will be referred to as CSD3 for the remainder of the review) goes quite a bit more in-depth with its story than its predecessors. In a world ravaged by nuclear war, massive food chains are continuously expanding. Cook, Serve, Delicious!, was the most famous restaurant out of all, but it recently exploded, leaving little other than rubble.

Luckily, Whisk and Cleaver, two search and recovery androids, find the restaurant’s cook amongst the wreckage. Both being big fans of their cuisine and having nothing better to do, they offer their truck to the chef in order to start a moving business. One year later, the trio embarks on their culinary journey.

Graphics

CSD3’s graphics are great hand-drawn images, able to make anyone hungry thanks to the level of detail in every single meal prepared. There are also cutscenes in a slideshow format for the story which, along with the postcards and other images in the game, showcase the three protagonists and their shenanigans.

Sound

Accompanying the stupendous graphics, CSD3’s sound department is very well covered with quite good voice acting for all cutscenes and dialogues, alongside a great soundtrack and SFX. The tracks are quite varied and catchy, with plenty of long songs so as to not become repetitive. SFX are also well applied and useful as sound cues, without becoming overwhelming.

Gameplay

CSD’s gameplay as a series has stayed consistent throughout its iterations in the shape of restaurant management simulators. While this description is not the most accurate, it still pretty much describes what to expect. What such a classification doesn’t say though is how hardcore the game can end up becoming.

In CSD3 players go day to day preparing different menus to serve the customers met on each stop. Every day has different conditions, making the player pick and mix from specific selections of foods to create the perfect menu for it. One day may lock the possible meals to breakfast, fried foods or just let the player choose from every type of food.

As the player approaches each stop in a day, they must prepare the dishes in order to serve them upon arrival. These dishes are divided into two main types; special orders and batch prepared. The first are only requested during the trip between stops and at the very start of these, requiring specific steps. Batch meals on the other hand are prepared en masse, although some require certain steps for their presentation. Both types of dishes are also divided in point categories, with higher ones netting the player more money at the end of the day, which can be used to customize the truck.

Higher point categories mean more steps for preparation though, which at the same time means less time for other dishes. Making a manageable menu is one of the most important parts of the game, which can make or break a session. Having too many hard dishes will send the player in a maddening rush to finish them all in time without using the wrong ingredients or making any mistakes.

Cook, Serve, Delicious! For MacCook, Serve, Delicious! For Mac

The game even introduces handicaps later on in the form of other food trucks, which will attack the player’s, applying different effects. These add to the stress the game brings, which only makes finishing each level that much more satisfying.

All this said, CSD3 has a slight issue with its difficulty, that being it’s completely optional. Whereas the previous games introduced chores that had to be finished and food with bonuses and maluses, CSD3 has removed these. Besides a few levels with point requirements, most leave it up to the player to choose which meals to prepare, allowing them to just select the easiest.

There is no drawback to this either, seeing as money is all but useful, only used for the previously mentioned truck customization. Where the previous entries forced players to maximize their revenue to keep the restaurant afloat, CSD3 makes it just an extra which can be completely ignored.

Besides all of this the game also features an upgrade system, whereupon leveling the chef level, players obtain parts that can be used to unlock new functions. These functions range from new stations to prepare more food at once to extra tools with effects such as preserving food for longer. All effects can be turned on and off, though most are pure bonuses and are quite welcome later on.

For those interested, there is an optional local co-op option, allowing two players to play together. The game also includes a “chill” mode for every level, where players have infinite time and no truck attacks, allowing them to have a more relaxed time in exchange for only being able to attain a silver score.

Conclusion

Cook, Serve, Delicious! 3?! Is quite a good game for those looking for a stressful but rewarding experience. Going into any of the CSD games expecting a calm experience is not recommendable, since they are quite the opposite. Those who enjoy a challenge and are willing to repeat levels for perfectionism will definitely find themselves at home.

Personal Opinion

“Although I prefer the previous entries of the series, seeing as they had more in the way of managing the restaurant besides the food, CSD3 is still a lot of fun. It offers clean gameplay at which one can get good at with practice with a charming style. Although this review was written after only playing the Switch version, I’d perhaps recommend the PC one over it, seeing as the repetitive motions on the Joy-Cons did no favors to my finger.”

VN:F [1.9.22_1171]
Cook, Serve, Delicious! 3?! - Review, 9.5 out of 10 based on 2 ratings

Related Items

Elva the Eco Dragon – Soon to be released!
Overcrowd: A Commute ‘Em Up – Review
Planet Coaster: Console Edition — Review
Mac, PC, PS4, PS5, Reviews, Xbox One, Xbox Series X/S
Get-A-Grip Chip – Review
(Redirected from Cook, Serve, Delicious)
Cook, Serve, Delicious!
Developer(s)Vertigo Gaming
Publisher(s)Vertigo Gaming
Director(s)David Galindo
Artist(s)Sarah Gross
Composer(s)Johnathan Geer
EngineGameMaker Studio
Platform(s)Windows, Mac, iOS, Android
ReleasePC
  • WW: October 5, 2012
Android
iOS
  • WW: December 16, 2012
[1]
Genre(s)Simulation
Mode(s)Single-player, local cooperative

Cook, Serve, Delicious! is a restaurant simulation game released in 2012, developed and published by Vertigo Gaming for Windows. The game was released on October 5, 2012 for PC, and for Steam after a period on Steam Greenlight on October 8, 2013. The game was later ported to Mac, iOS and Android. Its sequel, Cook, Serve, Delicious! 2, was released on September 13 2017,[2] and its second sequel, Cook, Serve, Delicious! 3, was released on October 14 2020.[3]

Development[edit]

Cook, Serve Delicious! was designed and produced by Vertigo Gaming in October 2012. It was developed by David Galindo, with art from Sara Gross and music from Johnathan Geer.[4]

Cook, Serve, Delicious! was inspired by the PlayStation game Ore no Ryouri, which was released in Japan in 1999; Galindo had obtained a demo for the game through a gaming magazine and was intrigued by the approach and rush of the game, and inspired him to create a free fan-made game in 2004, using hand-drawn graphics.[4] While the game was popular, and he wanted to make a sequel, he had not sufficient funds to put into its development for it until after he had some success in releasing The Oil Blue, his first attempt at a full game.[4]

Work started on Cook, Serve Delicious! around March 2012, with plan to release in mid-2012 as to hit during the mid-year lull of major releases. As Galindo was not a programmer, he used GameMaker Studio 8.1, which at the time was in beta development for creating Microsoft Windows releases and later would be expanded to include macOS and iOS support later; he wanted to get the game released for Windows first and then release other versions once the full GameMaker Studio version was out.[4]

Downloadable content was released for the game, with the name: Cook, Serve, Delicious: Extra Crispy Edition,[5] which added ten new foods to be placed on the menu, new music tracks, controller support and support for local cooperative gameplay.

Gameplay[edit]

During a game of Cook, Serve, Delicious! With customers waiting for eight meals being created simultaneously.

Cook, Serve, Delicious! centers on an old, worn down restaurant in need of repair. The tower building in which the restaurant is included has had its business drop, but has tasked the player with changing that fortune. The player is given money, and a choice of twenty foods to place on the menu, but the player can increase this amount by purchasing new equipment for the kitchen with profit made from selling food to customers. Customers will ask for a variety of food and drink, as well as sauces, additions and toppings.[6]

Each day in-game has the player cooking food for a steady stream of customers. The player has up to 8 cooking stations to cook food simultaneously; known in-game as 'prep stations'. Prepping food requires the player to navigate to the customer's order at the given prep station, and then following specific steps to complete it, given as keyboard game controller button prompts. Many orders can be customized by the customer (such as toppings on a hamburger) and the player must make sure these requests are applied correctly. Some meals require cooking time, during which the player can work to complete other orders. The game's interface shows the player how much time is left on cooking, so that they can attempt to finish the order correctly once the cooking is properly completed. The interface also shows the patience of the customers, as if they do not receive their order in time, they will walk away. A completed meal is graded by how well it was cooked - missing steps or ingredients, adding wrong ingredients, or not cooking it properly can lead to lower grades and a lower income for the day. The day cycle includes rush hours at lunch and dinner, prompting more customers to come in during those times. Alongside cooking, the player has to complete chores to keep the restaurant sanitary, such as washing dishes, throwing out the garbage, and flushing the lavatory, each following a similar approach to complete as cooking food.

Between days, the player can adjust their menu, buying new recipes, equipment or decorations with money earned. Recipe changes are necessary to keep customers coming, as serving too many fattening or boring foods at the same time will turn customers away, while serving the same foods day-in and day-out will cause them to become stale and less attractive to customers.[7][8]

Reception[edit]

Reception of the game has been mixed to high. Hooked games gave the game a 7.4/10 rating, commenting that the game is 'surprisingly difficult at times', and that it 'has a lot of charm', but also called the game 'repetitive'.[9] Touch Arcade gave the game 4.5 stars,[10] when rating the iPad version, but did not think the simplified controls made the game better. The Stereogram was very positive about the game, saying it was 'much, much more than the sum of its parts.'[11]

Cook Serve Delicious Review

148 apps reviewed the app version saying that the game took 'the best elements of every restaurant simulation game' and was 'one of the most enjoyable and addictive games [they've] ever played.'[12] They also praised the game's soundtrack and gameplay 'The ultra-smooth touch controls make Cook, Serve, Delicious a joy to play.'[12]

Sequels[edit]

Vertigo Gaming announced that a sequel to the game, entitled Cook, Serve, Delicious! 2 was to be released on August 24, 2017.[2] The game has also been announced for release on Mac, Linux, and PlayStation 4. The game was delayed, and eventually released on September 13, 2017. Cook, Serve, Delicious! 2 boasted over 180 food types, in comparison to the original's 30, with food being split into entrées, side dishes and drinks. It has also added improved graphics, as well as the ability to customise the restaurant's aesthetics.[citation needed]

Cook, Serve, Delicious! 3 was announced in August 2019 with planned early access release in January 2020. The game is planned for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch. The game fully released on October 14, 2020. [3] The sequel is more story-driven than the previous games, taking place in an apocalyptic future, with the player a human chef aboard a food truck manned by robotic assistants, competing in a national food truck championship. Reflecting this, the game eliminates the chores of running the restaurant, while the player must be ready to serve numerous dishes when they arrive at each stop along the route.[13]

Cook Serve Delicious Switch

References[edit]

Cook Serve Delicious Free Download

  1. ^'Cook, Serve, Delicious! Releases'. Giant Bomb. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
  2. ^ ab'The Mouth Watering Cook Serve Delicious 2 Gets a release date'. Euro Gamer. June 22, 2016. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
  3. ^ ab'Cook, Serve, Delicious! 3?! on Steam'. store.steampowered.com. Retrieved 2020-11-07.
  4. ^ abcdGalindo, David (March 6, 2013). 'How much do indie PC devs make, anyways? (Part IV)'. Gamasutra. Archived from the original on October 23, 2017. Retrieved October 22, 2017.
  5. ^'Bundletars - Cook, Serve, Delicious!'. Bundlestars. Retrieved October 21, 2017.
  6. ^'Cook, Serve, Delicious! Yoyo Games'. YoYo Games. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
  7. ^'Game Review - Cook, Serve, Delicious!'. Game Maker Blog. Archived from the original on December 11, 2017. Retrieved October 20, 2017.
  8. ^'Impressions: Cook, Serve, Delicious!'. Rock, Paper, Shotgun. Archived from the original on September 29, 2017. Retrieved October 20, 2017.
  9. ^'Cook, Serve, Delicious! review'. Hooked Gamers. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
  10. ^'Cook, Serve, Delicious for iPad review'. Touch Arcade. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
  11. ^'Cook, Serve, Delicious! Review'. The Stereogram. Archived from the original on October 21, 2017. Retrieved October 21, 2017.
  12. ^ ab'Cook, Serve Delicious! Review'. 148apps. January 14, 2014. Archived from the original on December 27, 2017. Retrieved December 27, 2017.
  13. ^Fahey, Mike (August 6, 2019). 'Cook, Serve, Delicious 3 Takes The Intense Restaurant Sim On The Road'. Kotaku. Retrieved August 6, 2019.

External links[edit]

Cook Serve Delicious 2 Review

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Cook,_Serve,_Delicious!&oldid=987822554'